Wednesday, April 17, 2013

Flash 455: 4 weekly blogs in one post

War in Video Games

These days video games feature more violence and much more realistic effects. When you combine effects and violence together, you usually get a game that's about problems in the past and aswell in today's world, war.
But why are war video games so popular? Well, with the effects and features that comes with it, the popularity would obviously rise, other games such as pac man and space avengers fail in comparison to the graphics that come with war, as well, the maturity needed to play war games also attracts the younger crowds because they think it is "cool." Video games are just plain addictive, but when it comes to war video games, the addiction is far worst, when playing in multiplayer, people usually buy accessories so they can talk with teammates and enemies online which in many people's opinions, to improve game play and make developing strategies much more efficient. War games make everything feel very realistic as if you were in it playing, because you are usually the main character in the game, it makes you feel as if you are a war hero in real life.

But do video games like these desensitize people from war and violence in war?
Video Games are meant to be fun, I think the realistic portion of any video game only displays fun new features to play this game not in any way to scare others, nor to make them less afraid. I think the sole purpose of realistic games is to put a spin on an already good game, i mean if you take a look at it, its shooting people, but most games dated back to the creation of games are involved with violence using guns and such, like doom, but instead of humans it involves monsters, anyways, what I'm getting at is that they did not purposely put realistic humans to shoot, but just showcase the fact that the game is based on warring. So all in all, my view on whether it desensitizes people to the horror of war or not, is that it is just for fun, Nothing else.

I personally think that war video games are the most increasingly popular type of video games, and that playing them is very addictive, mostly the reason why i don't affiliate myself with such video games because it takes far too much time off my hands which I need for my personal time as well as school, but my views on it is, it's very fun, includes very good plots, story lines and such, and if you have spare time on your hands, you should play it.

The Nintendo Wii and why it’s Unpopular in the US


It‘s been a few years now since the wii has been released and some people question why the wii hasn‘t been as popular as some Japanese inventors thought it would be. The wii allows you the ability to interact with it in a whole different concept of gaming. Before, everything was done using buttons to control your player, but this new invention allows you to use your very own hands. Let me demonstrate, let us say you are playing tennis, instead of pressing circle to swing the racket anymore, instead you swing the controller as if that was your racket. You may even say that the wii helps you with your physical workout. But in my opinion, the Wii is way overrated. Unlike the other 2 consoles(PS3 and xbox360) its graphics fail in comparison. Like in real sports, while using the wii, you may get injured using the controller while swinging, and may even hurt someone around you, for example, you decide you are a baseball player and you are going for a grand slam, but oh wait, you did not notice your little brother coming behind you, and smack! Your brother just ate some Wii. Not to mention how stupid you look swinging a little remote around, you and you're friends will certainly have a laugh at each other while you guys take turns rolling dice. Also, the design of the wii, to me, kind of looks ridiculously ugly, the controller looks like a standard dvd player remote, while the actual console looks like a slanted lab top. To be honest, the only real reason i would ever buy this console would be because it's much cheaper then the other consoles released with it. I've tried the Wii and trust me, its not as fun as you think, i tried it at the mall and had to constantly look behind me to see if any girls were laughing. The wii is overrated, a fad, and is way to hyped up. What i say to Nintendo is... Next Console please.

How Napster changed the world

Napster changed the world, how you may ask? Well Napster was a Company made by Shawn Fanning, which was created as an online distribution channel for the record labels. There goal was to make it into a business relationship between Napster and record labels. It was supposed to be a way that people could download music off the internet for a cheap price. Napster grew pretty quickly, getting over 50 million users in a short period of time. This sudden growth threatened the record labels who had previously not accepted deals with Napster to work together in distributing music on the internet, rather then just CD's. The record labels filed a sue against Napster and shut them down, but what had happened was that by doing this, many of the users using Napster learned of newer and better ways of obtaining their music, programs like Gnuttella, Kazaa, Limewire and Bearshare had emerged, and these programs gave users a way of getting music without download fees. Record Labels were now losing tons of millions to users all over the world who chose to download music off these new programs and the worst part about it, was that they had no company to sue anymore. So Napster changed the world of the music industry, making them lose millions which they could have made had they signed with Napster.Another way that Napster changed the world was the innovative ideas that sparked many people to create a new way of playing music without CD players and such. These ideas would include newer tools like MP3 players and ipods, plus also created stuff like CD burners to burn CDs from these programs so you could mix different artists' songs into one cd, rather then buying everyone's CDs and listening to them seperately. The real thing that really makes me wonder, is why the record labels didn't think of the profit they would make by joining forces with Napster, had they joined, they wouldn't have lost so much money to P2P servers like Gnutella and such, plus with the 50 million users paying roughly $5/month equals to about $3 billion dollars minus the $20 million it costs to run it over a span of a year, well the profits are enormous and if they had gone against shutting down Napster, there would be no P2P servers causing them to lose so much money. I really think it was a stupid decision on the record labels part.

The Machine is Us/ing us

The World Wide Web is changing in many ways, but not by itself. The truth is, the machine is in no way changing, we are changing it. In many ways we are changing it, almost everyday we download a music file, post on someone's blog, upload a photo and do various things on the internet, we are teaching it these things. We can barely turn a corner without seeing a person walking with an MP3 or ipod in there hand, with songs downloaded from the world wide web. We are learning more innovative ways of creating web pages, sharing files, folders, information, about ourselves throughout the world wide web. We went from designing web pages using HTML to more challenging and efficient ways such as XML. Web 2.0 also introduces us to a new way of interacting with one another. We can now message, communicate, and such with people millions of miles away, it helps us get closer as a community but aswell, puts many new dangers ahead of us, such as internet predators. The Web is still growing, and we are still thinking of ways to make it much more enjoyable and much more compatible with humans' lives.

Tuesday, April 16, 2013

Flash 455: Sound Analyzer

The Problem:
So for a project, Andrew had us do a themed sound analyzer. We had to choose a movie, and have hype frameworks describe the sound and feel of the movie using a sound analyzer.

Creative Solution/Inspiration:
When I first started this project I thought to myself, wow I have to do a tribute and a good one because this is so cool. I thought and thought and decided I wanted to do something to do with Biggie Smalls, so I did the movie Notorious. Notorious is a life and death story of Christopher Wallace aka Biggie Smalls, a famous rapper who came out of Brooklyn and got shot. When I thought of his songs, one song really stuck out to me and it was the song "Miss U". It really showed a different more humble side to him, which I wanted to portray in this piece I call A tribute to Biggie Smalls. We miss you big guy.

Final Solution:

Here is a link to the SWF hosted from SWFcabin: A tribute to Biggie Smalls

Monday, April 8, 2013

Dma 455: Flash Wine Label Construction

The problem:
The idea is to use Hype frameworks and mix it with what something that describes Toronto to make a wine label.

Creative solution:
When I was trying to think about the problem, I asked myself a question of what I want to express about Toronto and looks cool on a wine label. So I started by looking through my photos of my morlock adventure and found that a lot of my photos were graffiti, and to be honest, graffiti and street art is a really big part of Toronto. Toronto annually holds alot of different events that has to do with street art such as StreetARToronto, Street art showcase and Nuit blanche. So when it came down to it, I ended up choosing a picture that I took of graffiti that I found in my morlock adventure album:
Then I took the image to flash and used it as my symbol fill. Then I used the simpleproximity hype frameworks as a behavior to create a pattern that I liked and wanted to use for the wine label. Then I rendered out a bottle in adobe illustrator using a tutorial I found on google to create my final piece.

Final Solution:
This is my final solution. I ended up naming the bottle Milano because I felt it has an italian/canadian feel, and thats the name I came up with.


Wednesday, February 6, 2013

DMA 455DB: Is flash dead week 2?

Is flash really a dying technology?

I found this interesting blog post about flash and people in the industry's thoughts on whether it was dying or not.
http://www.joebillman.com/blog/2012/09/is-flash-a-dying-technology/

A couple thoughts I want to add about Flash not being dead. Have you guys ever tried to watch movies on an Ipad? Half the time the website will say *please download adobe flash player* and you just sit there raging saying, HTML 5, "Why have you failed me!!" When we take a look at today's society, we can see that although flash is not compatible with the most popular devices right now(AKA Apple products) we still need normal computers in order to watch animes and pirated movies(not me though, i mean who does that...)

Sunday, January 13, 2013

DMA 455DB: Advanced Action Scripts with Flash is DEAD

So with all the hype surrounding HTML 5, and the death of flash, our teacher Andrew asked us to review a few articles and post our thoughts on them. Below, I will post the links of a few articles and some thoughts I had about certain parts of it.

April 2010
http://www.apple.com/hotnews/thoughts-on-flash/
I know I'm not the only one that's ever tried to watch a video or look at a website and have your iphone go "Update flash player before playing this video." And then try as you might (stupidly) you try to download flash on your iphone only to not have anything happen. Well the sad truth is Iphones, Ipods and Ipads are not compatible with Adobe flash. In this article, Steve Jobs responds to adobe's claims that this decision is solely business driven to "protect their app store". In the midst of the article, Jobs explains that they switched to HTML 5 as it is more an open web standard that allows developers to "create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash)."

Another thing that jumped out at me was that he argues that Flash uses an older generation of a decoder which drains more battery life than the current standard used by HTML 5, which is the H.264. Currently, a video played on Flash players, will drain battery life completely after 5 hours of use, while videos using the H.264 can last as long as 10 hours.

July 2, 2012
http://creativebits.org/indesign/flash_dead_long_live_flash
In this article, Vootie describes an app that allows mostly professionals in the field to work on a collaborative InDesign project online through a flash based run system. From what I read and understand through comments and how the article is phrased, the product wasn't well received in the industry due to the nature of flash not being widely accepted in the industry. One comment that jumped out at me was a comment by a person named Kexino who says "Basing a web service around a proprietary runtime environment such as Flash or (even worse) Java is always going to be risky. Developers should have seen the writing on the wall as soon as Steve Jobs came out against Flash." This comment suggests that because most mobile services don't support flash that the product won't be widely regarded as successful despite how useful the product actually is.

November 9, 2011
http://www.zdnet.com/blog/networking/flash-is-dead-long-live-html5/1633
Is flash truly dead? Well when Adobe's own VP and general manager of interactive development, Danny Winokur, goes out on the limb to say that "HTML5 is the best solution for creating and deploying content in the browser across mobile platforms" we can assume that even they understand the circumstance. The truth is that Adobe Flash is dying and this is mostly due to the fact that most developers will soon admit that mobile device developers will not support its use. With that in mind, we can certainly see how HTML 5 is slowly but surely taking over Flash in the mobile war, perhaps soon even amongst desktops.

August 14, 2012
http://www.theverge.com/2012/8/14/3241727/flash-for-android-dies
With the creation of mobile Flash, Adobe tried to reach the market with their new product. However, the reaction wasn't that great as both Apple and Android refused to use the product. Here, we can see that Flash is no longer supported by mobile devices and in a desperate attempt, tried to create a product that would be. However, HTML 5 prevails with its open source network and better battery life. And although Flash's success in desktop is still relevant, the article describes that it can still further be damaged as Microsoft announced that Windows will only offer limited Flash support.

November 09, 2011
 http://www.thestar.com/business/article/1083764--steve-jobs-wins-flash-being-phased-out-from-mobile-devices

Flash has given up! Well atleast in its war against mobile devices. In this article, Danny winokur states that flash will no longer be focusing on mobile apps and devices, rather, it's not going to solely focus on improving and developing web-experience on dektop computers. This change shows the ongoing battle between Jobs and Flash even beyond the grave. Flash is now no longer relevant in the mobile world. A few things that jumped out at me was how playbook still supported Flash but when the prerelease happened, most of it's products games and videos were incompatible and crashed the browser. This almost signified its death alone. Imagine being in a release with the only tablet/mobile company supporting your product and everything that could go wrong, does. Damn, that's a hit on the crotch if you ask me.